![]() Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5 Damage Resistance: Cold Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren’t silvered. Especially when they have a +3 Dexterity modifier as a trade-off! Resistances, Immunities, Saves, and Skills Their only glaring issue is Strength which has a -2 modifier, but it’s such a rare ability score to use for saving throws that this isn’t much of an issue. Their ability scores are damn great for a CR 1 creature. of flying speed just takes the cake! Unfortunately, they’re still a creature with only melee attack options so this flying speed doesn’t do much for them in terms of survivability. of base movement speed is decent for a tiny creature, but the 40 ft. They’re easy to hit, and they don’t have a decent-sized health pool to keep them in the fight for long. Their 13 AC is certainly mediocre, but it’s even worse when you consider the fact that imps only have 10 HP. You can find the imp’s statblock on page 76 of the Monster Manual. Despite the manipulation, imps are fiercly loyal provided that their master continues to follow the contract the two agreed upon! Imp Stats and Abilities However, due to their devilish nature, imps are well-known for manipulating their spellcasting masters with feeble wills. Then you have a bit of power and can even leave the Nine Hells! They are excellent advisors and spies as a companion to a wizard or other spellcaster. Well, that is unless you can form a bond with a mortal spellcaster. You’re bossed around by a powerful devil and given all the dumb tasks that no other devil wants to do. They’re given the tasks that sit at the very bottom of their master’s devilish to-do list. They’re not trusted to complete an important or time-sensitive task. They’ll run errands, spy on the master’s enemies, or slay some lowly mortals in their master’s name.īut as I said, imps are the lowest of the low. Imps are sort of the lowest of the low in terms of the devil hierarchy in the Nine Hells even below the lowly footsoldiers, the merregon. An imp’s existence revolves around serving a master. You’ll see what I’m talking about in a bit. With that being said, let’s descend into the Monster Manual and learn all about every devil’s favorite minion, the imp! They’re fun creatures, and in turn, spectacular familiars if you can put up with their unique demands. This combination makes them both dangerous to low-level adventures in combat encounters, and creatures capable of being useful even outside of combat. They also have a ton of interesting traits and abilities at their disposal. For a CR 1 creature, they can pack one hell of a punch. ![]() ![]() I had to do a bit of research on a few different creatures for the article on familiars that I wrote last week. So needless to say, I felt that picking one of them for the next Monster Monday would be an appropriate decision. ![]() Another innocent life was taken by the trickery of an imp! In your fading vision, you can see the rat transform into a tiny, red, devil-like creature. “How could a rat…?” you question as you begin to pass out from the pain. You stumble a few steps ahead and then feel your legs give out. Past Unearthed Arcana have also teased major releases, including the rebooted Spelljammer setting and the reboot of the Planescape setting, which is due out later this year.“What the hell?” you exclaim after a rat bites your leg. A recent release even floated changes for the druid class to better align it with what was shown in Dungeons & Dragons: Honor Among Thieves. They’re regularly used to allow fans to test-drive new classes, backgrounds, and rules before providing feedback directly to the developers. Wizards’ Unearthed Arcana playtest packets are a holdover from the vigorous playtesting that preceded the launch of 5th edition D&D. The packet is free to download for those with a D&D Beyond account. The massive, 50-page packet features new rules for barbarians, fighters, sorcerers, warlocks, and wizards - all core character classes featured in the 5th edition Player’s Handbook, first published in 2014. Dungeons & Dragons publisher Wizards of the Coast released new playtest materials for One D&D, the next iteration of the popular role-playing game, on Wednesday.
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